MetaMox
COMMANDER · DECK
2021-05-15
Nekusar, the Mindrazer
BANNED: 2 CARDS
DECK $
$724.25
MYTHIC
11
RARE
41
UNCOMMON
16
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

11 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

20 cards

Instant

6 cards

Land

13 cards
MAYBE5 CARDS

Enchantment

4 cards

Sorcery

1 card
NAMECOSTPRICE
MONEY CARDS·58 CARDS·$569.01
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Planeswalker

1 card

Creature

11 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

15 cards

Instant

4 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
203111215312485106+
COLOR
U: 33 pipsB: 31 pipsR: 23 pipsC: 141 pips
TYPES
Land38
Nonbasic10
Basic28
Mountain12
Swamp12
Island10
Sorcery20
Artifact15
Golem1
Horror1
Phyrexian1
Creature12
Wizard5
Dragon3
Human2
Zombie2
Bolas1
Elder1
Golem1
Hag1
Horror1
Merfolk1
Phyrexian1
Pirate1
Rogue1
Specter1
Outlaws2
Party6
Enchantment9
Hag1
Instant7
Planeswalker4
Bolas2
Dragon1
Elder1
Narset1
Nixilis1
Legends10
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
No bracket · Banned

2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓

MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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