COMMANDER · DECK
Merfolk - Tap
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
6 cardsInstant
13 cardsLand
17 cardsSIDEBOARD1 CARD
Enchantment
1 cardMAYBE6 CARDS
Creature
3 cardsSorcery
1 cardInstant
2 cardsMONEY CARDS·31 CARDS·$94.58
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Creature
8 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
6 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Merfolk33
Wizard11
Shaman5
Warrior4
Noble3
Druid2
Bard1
God1
Horror1
Leviathan1
Mutant1
Rogue1
Saga1
Scout1
Shapeshifter1
Soldier1
Spirit1
Villain1
Changeling1
Outlaws1
Party16
Land34
Nonbasic15
Basic19
Island14
Forest10
Instant14
Bard1
Merfolk1
Wizard1
Artifact7
Equipment2
Enchantment6
Leviathan1
Saga1
Sorcery6
Arcane1
Legends12
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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