COMMANDER · DECK
Sram! Sram! He's our man!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
18 cardsArtifact
26 cardsSorcery
2 cardsInstant
1 cardLand
15 cardsMONEY CARDS·32 CARDS·$252.62
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Creature
9 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Plains19
Equipment1
Artifact30
Equipment21
Bird1
Book1
Construct1
Dragon1
Elk1
Horse1
Vehicle1
Creature20
Human6
Kor3
Soldier3
Angel2
Artificer2
Cleric2
Dwarf2
Knight2
Advisor1
Bird1
Cat1
Construct1
Dragon1
Elk1
Giant1
Griffin1
Horse1
Scout1
Wizard1
Party3
Enchantment19
Aura13
Griffin1
Sorcery2
Instant1
Legends10
Historic35
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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