COMMANDER · DECK
Izzet Working
Bracket 4 · Optimized2016-03-30
ONLY 99 CARDSNO COMMANDER
DECK $
$553.42
MYTHIC
8
RARE
34
UNCOMMON
23
COMMON
35
MAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
10 cardsInstant
21 cardsLand
10 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$428.15
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Planeswalker
1 cardsCreature
12 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
5 cardsInstant
12 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land32
Nonbasic8
Basic24
Island14
Mountain10
Creature23
Wizard12
Human5
Phyrexian4
Horror2
Shapeshifter2
Sphinx2
Cleric1
Dragon1
Elemental1
Faerie1
Goblin1
Illusion1
Incarnation1
Merfolk1
Spirit1
Vedalken1
Wall1
Party13
Instant21
Artifact11
Phyrexian3
Horror2
Shapeshifter1
Wizard1
Sorcery10
Enchantment5
Aura2
Planeswalker1
Jace1
Legends9
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control