COMMANDER · DECK
v
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
8 cardsInstant
9 cardsBattle
1 cardLand
5 cardsMONEY CARDS·22 CARDS·$57.39
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Creature
11 cardsEnchantment
1 cardArtifact
5 cardsSorcery
3 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Swamp31
Creature34
Vampire27
Rogue5
Noble4
Shaman3
Cleric2
Human2
Warrior2
Zombie2
Aetherborn1
Ally1
C'tan1
Construct1
Elf1
Halfling1
Horror1
Knight1
Phyrexian1
Siege1
Wizard1
Outlaws5
Party10
Artifact10
Construct1
Equipment1
Instant9
Sorcery8
Enchantment5
Battle1
Human1
Noble1
Siege1
Legends8
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
Comments · 0
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