MetaMox
COMMANDER · DECK
@echidnapper
NO COMMANDER
DECK $
$741.98
MYTHIC
42
RARE
70
UNCOMMON
30
COMMON
32
MAIN100 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

3 cards

Sorcery

20 cards

Instant

6 cards

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
MAYBE73 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

8 cards

Sorcery

11 cards

Instant

5 cards

Land

1 cards
MONEY CARDS·69 CARDS·$568.74
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Creature

27 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

10 cards

Sorcery

16 cards

Instant

3 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Stella Lee, Wild Card: early arguably two-card combo, with no mana to spend
  • Body of Knowledge + Niv-Mizzet, the Firemind: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
COMBOS · 2
CURVE
000102203154105186+
COLOR
U: 49 pipsB: 16 pipsR: 27 pipsG: 22 pipsC: 193 pips
TYPES
Land37
Nonbasic20
Basic17
Forest5
Island5
Mountain4
Swamp3
Creature29
Human10
Wizard10
God3
Avatar2
Druid2
Elf2
Frog2
Phyrexian2
Shaman2
Adventure1
Barbarian1
Berserker1
Bird1
Demon1
Detective1
Dragon1
Faerie1
Goblin1
Horror1
Merfolk1
Noble1
Octopus1
Otter1
Rogue1
Scout1
Squirrel1
Tiefling1
Treefolk1
Troll1
Outlaws1
Party11
Sorcery22
Arcane2
Adventure1
Detective1
Faerie1
Human1
Instant7
Enchantment5
Background1
Room1
Artifact4
Horror1
Phyrexian1
Legends26
Historic30
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Group
Color
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