COMMANDER · DECK
@AoSRey · 2025-03-28
DECK $
$807.47
MYTHIC
18
RARE
30
UNCOMMON
20
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
5 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·40 CARDS·$628.23
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Planeswalker
1 cardsCreature
15 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
4 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Ketramose, the New Dawn + Necropotence + Sheoldred, the Apocalypse: early arguably two-card combo, with no mana to spend
- Ketramose, the New Dawn + Currency Converter + Sheoldred, the Apocalypse: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Ketramose, the New Dawn + Necropotence + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
- Ketramose, the New Dawn + Currency Converter + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Swamp14
Plains13
Gate1
Human1
Warlock1
Creature26
Human6
Cleric3
Phyrexian3
Warlock3
Zombie3
Angel2
Demon2
God2
Noble2
Rat2
Archer1
Dog1
Elder1
Elemental1
Golem1
Horror1
Incarnation1
Knight1
Ninja1
Orc1
Praetor1
Rabbit1
Rogue1
Soldier1
Spirit1
Squirrel1
Wurm1
Outlaws4
Party4
Artifact16
Equipment3
Golem1
Enchantment9
Aura1
Class1
Curse1
Instant8
Shapeshifter1
Sorcery5
Planeswalker2
Kaya1
Legends14
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite lifegain triggersInfinite draw triggersInfinite rummagingNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersExile your library