MetaMox
COMMANDER · DECK
@Soulliom · 2026-01-20
DECK $
$493.75
MYTHIC
6
RARE
47
UNCOMMON
23
COMMON
24
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

12 cards

Instant

16 cards

Land

24 cards
MONEY CARDS·65 CARDS·$385.31
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Creature

19 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

8 cards

Instant

12 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00161202143942536+
COLOR
U: 24.5 pipsB: 22 pipsR: 20.5 pipsC: 89 pips
TYPES
Land35
Nonbasic23
Basic12
Island9
Swamp7
Mountain6
Djinn1
Monk1
Rogue1
Shapeshifter1
Creature24
Human6
Horror3
Rogue3
Wizard3
Avatar2
Pirate2
Advisor1
Archer1
Assassin1
Berserker1
Bird1
Dauthi1
Demon1
Djinn1
Elder1
Elemental1
Frog1
Goblin1
Hag1
Incarnation1
Kraken1
Minion1
Minotaur1
Monk1
Nightmare1
Orc1
Phyrexian1
Scientist1
Shapeshifter1
Sphinx1
Spirit1
Villain1
Warrior1
Outlaws6
Party7
Instant16
Lesson1
Sorcery12
Artifact11
Equipment1
Horror1
Phyrexian1
Enchantment7
Aura2
Hag1
Nightmare1
Legends7
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifeloss
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Group
Color
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