COMMANDER · DECK
Medomai, Extra Turns
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
4 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·31 CARDS·$111.89
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Creature
6 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
4 cardsInstant
8 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic5
Basic33
Island17
Plains17
Creature24
Angel6
Human6
Wizard6
Bird3
Drake3
Sphinx3
Spirit3
Cleric2
Advisor1
Equipment1
Kirin1
Knight1
Pirate1
Siren1
Warrior1
Outlaws1
Party9
Artifact13
Equipment4
Kirin1
Enchantment12
Aura3
Human1
Wizard1
Instant12
Sorcery5
Legends9
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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