COMMANDER · DECK
Lock Heed Martin’s Toys
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
24 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsMONEY CARDS·20 CARDS·$59.90
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Creature
8 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic3
Basic37
Plains20
Mountain17
Artifact26
Equipment23
Construct1
Golem1
Vehicle1
Creature22
Human7
Warrior7
Dwarf4
Artificer3
Kor3
Knight2
Ogre2
Adventure1
Advisor1
Ally1
Angel1
Construct1
Faerie1
Goblin1
Golem1
Orc1
Phyrexian1
Pirate1
Rebel1
Samurai1
Shaman1
Soldier1
Outlaws1
Party7
Enchantment8
Aura6
Curse1
Sorcery4
Adventure1
Faerie1
Human1
Instant3
Legends10
Historic36
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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