COMMANDER · DECK
Hearthhull Commander
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
11 cardsInstant
8 cardsLand
29 cardsMONEY CARDS·23 CARDS·$95.70
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Creature
11 cardsEnchantment
1 cardArtifact
5 cardsSorcery
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic26
Basic16
Forest11
Swamp9
Mountain8
Creature30
Insect7
Druid5
Elf4
Human4
Scout3
Shaman3
Beast2
Elemental2
Horror2
Satyr2
Cleric1
Detective1
Devil1
Dragon1
Frog1
Goblin1
God1
Minotaur1
Monk1
Nightmare1
Noble1
Phyrexian1
Snake1
Warrior1
Wizard1
Zombie1
Party3
Sorcery11
Instant8
Artifact6
Spacecraft3
Enchantment3
Legends14
Historic18
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
+ 16 CARDS NOT IN PRECON
- 16 PRECON CARDS NOT IN DECK
Comments · 0
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