COMMANDER · DECK
Tiger Deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
12 cardsInstant
3 cardsLand
13 cardsMONEY CARDS·19 CARDS·$102.65
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Creature
9 cardsEnchantment
2 cardsSorcery
3 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic11
Basic29
Forest16
Swamp14
Gate1
Creature36
Elf8
Zombie6
Human5
Druid4
Horror3
Plant3
Shaman3
Snake3
Wizard3
Elemental2
Ooze2
Scout2
Wurm2
Beast1
Dog1
Eldrazi1
Elephant1
Frog1
Imp1
Lamia1
Phyrexian1
Rogue1
Satyr1
Spider1
Troll1
Warrior1
Outlaws1
Party5
Sorcery12
Enchantment7
Aura1
Lamia1
Snake1
Artifact3
Instant3
Legends5
Historic8
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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