COMMANDER · DECK
Silverquill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
18 cardsMONEY CARDS·15 CARDS·$55.19
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Creature
7 cardsEnchantment
4 cardsArtifact
2 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic16
Basic23
Plains14
Swamp11
Creature28
Human12
Warlock6
Vampire4
Advisor3
Bird3
Cleric3
Dragon3
Angel2
Cat2
Horror2
Soldier2
Elder1
Knight1
Monk1
Rogue1
Scout1
Snake1
Spirit1
Wizard1
Outlaws7
Party5
Enchantment11
Aura4
Curse1
Artifact9
Equipment2
Sorcery7
Instant6
Legends8
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
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