COMMANDER · DECK
Hearthhull, Land Sacrifice
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
12 cardsInstant
10 cardsLand
28 cardsSIDEBOARD5 CARDS
Creature
1 cardEnchantment
1 cardInstant
1 cardLand
2 cardsMAYBE48 CARDS
Creature
23 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
5 cardsInstant
4 cardsLand
11 cardsMONEY CARDS·60 CARDS·$259.08
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Creature
24 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic25
Basic15
Forest9
Mountain7
Swamp7
Cave1
Creature27
Elf5
Elemental4
Insect4
Scout3
Druid2
Human2
Shaman2
Snake2
Assassin1
Bear1
Bird1
Cleric1
Detective1
Devil1
Frog1
Giant1
Horror1
Hydra1
Kavu1
Leviathan1
Lizard1
Merfolk1
Monk1
Nightmare1
Pilot1
Plant1
Saga1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery12
Instant10
Artifact7
Spacecraft3
Vehicle1
Enchantment5
Giant1
Room1
Saga1
Legends9
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 12 cards not in the pool
BANNED · 1
NOT IN THE POOL · 12
+ 51 CARDS NOT IN PRECON
+ Ancient Greenwarden+ Azusa, Lost but Seeking+ Birds of Paradise+ Blood Crypt+ Conduit of Worlds+ Constant Mists+ Dark Depths+ Dark Ritual+ Devastating Summons+ Dryad of the Ilysian Grove+ Echoing Deeps+ Elven Passage+ Elvish Reclaimer+ Entish Restoration+ Famished Worldsire+ Gemstone Mine+ Hedge Shredder+ Heroic Intervention+ Icetill Explorer+ Iridescent Vinelasher+ Kessig Wolf Run+ Larval Scoutlander+ Lotus Cobra+ Lotus Field+ Lumra, Bellow of the Woods+ Mossborn Hydra+ Nahiri's Lithoforming+ Obscuring Haze+ Planar Engineering+ Rain of Filth+ Ramunap Excavator+ Retreat to Hagra+ Sabotender+ Scute Swarm+ Spelunking+ Spire Garden+ Stomping Ground+ Strip Mine+ Summon: Titan+ Sylvan Awakening+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Thespian's Stage+ Tireless Provisioner+ Twisted Landscape+ Undergrowth Recon+ Valakut Exploration+ Walk-In Closet // Forgotten Cellar+ Wave of Vitriol+ World Shaper+ Zuran Orb
- 45 PRECON CARDS NOT IN DECK
- Arcane Signet- Augur of Autumn- Baloth Prime- Beast Within- Binding the Old Gods- Canyon Slough- Centaur Vinecrasher- Dakmor Salvage- Escape to the Wilds- Eumidian Wastewaker- Evendo Brushrazer- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Korvold, Fae-Cursed King- Loamcrafter Faun- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Omnath, Locus of Rage- Pest Infestation- Rakdos Charm- Rampaging Baloths- Rocky Tar Pit- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Skyshroud Claim- Soul of Windgrace- Sprouting Goblin- Tear Asunder- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Vernal Fen- Viridescent Bog- Wastes- World Breaker
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