COMMANDER · DECK
grixis slop
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
10 cardsInstant
5 cardsLand
29 cardsMAYBE7 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardMONEY CARDS·81 CARDS·$879.99
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Planeswalker
1 cardCreature
13 cardsEnchantment
20 cardsArtifact
12 cardsSorcery
10 cardsInstant
4 cardsLand
21 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Swamp7
Island6
Mountain1
Enchantment23
Aura2
Curse2
Nightmare1
Creature15
Human7
Wizard5
Rogue2
Advisor1
Archer1
Avatar1
Demon1
Faerie1
Goblin1
God1
Nightmare1
Orc1
Phyrexian1
Praetor1
Scientist1
Shaman1
Vampire1
Vedalken1
Villain1
Outlaws2
Party7
Artifact12
Book1
God1
Sorcery10
Instant6
Planeswalker1
Teferi1
Legends11
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 3
locks the table
- Your opponents mill cards instead of drawing them
- Lock
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite rummaging for all players
- Infinite self-discard triggers for all players
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 36 cards not in the pool
BANNED · 1
NOT IN THE POOL · 36
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