MetaMox
COMMANDER · DECK

Aminatou Much to Handle

Bracket 4 · Optimized
2018-08-09
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$650.44
MYTHIC
10
RARE
42
UNCOMMON
21
COMMON
37
MAIN110 CARDS

Planeswalker

2 cards

Creature

28 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

11 cards

Instant

15 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Azor, the Lawbringer + Deadeye Navigator: locks the table
  • Azor, the Lawbringer + Conjurer's Closet: locks the table
  • Brago, King Eternal + Archaeomancer + Cyclonic Rift: locks the table
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
NAMECOSTTYPEPRICE
CURVE
00111112113164155106+
COLOR
W: 39 pipsU: 45 pipsB: 29 pipsC: 160 pips
TYPES
Land36
Nonbasic15
Basic21
Plains9
Island8
Swamp4
Creature28
Human9
Angel3
Spirit3
Beast2
Drake2
Elemental2
Pirate2
Sphinx2
Wizard2
Advisor1
Aetherborn1
Archon1
Bird1
Cat1
Cleric1
Djinn1
Horror1
Knight1
Monk1
Noble1
Phyrexian1
Rogue1
Scout1
Soldier1
Zombie1
Outlaws3
Party4
Instant15
Artifact11
Bird1
Sphinx1
Sorcery11
Enchantment9
Planeswalker2
Kaya1
Venser1
Legends10
Historic21
LAND PROBABILITY
36 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.7%
TURN 548.4%
TURN 671.0%
TURN 785.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Group
Color
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