COMMANDER · DECK
Dungeon delving for the king
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
1 cardArtifact
24 cardsSorcery
2 cardsInstant
21 cardsLand
15 cardsMONEY CARDS·21 CARDS·$182.25
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Creature
3 cardsEnchantment
1 cardArtifact
4 cardsSorcery
1 cardInstant
1 cardLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island9
Swamp9
Forest8
Mountain8
Plains8
Artifact29
Book2
Equipment2
Golem2
Wall2
Gargoyle1
Instant21
Trap16
Creature15
Golem2
Horror2
Ooze2
Skeleton2
Wall2
Wizard2
Zombie2
Beholder1
Dragon1
Frog1
Gargoyle1
Human1
Noble1
Party2
Sorcery2
Enchantment1
Legends6
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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