MetaMox
COMMANDER · DECK

Arixmethes

Bracket 4 · Optimized
2020-04-02
DECK $
$381.02
MYTHIC
8
RARE
42
UNCOMMON
18
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

10 cards

Sorcery

9 cards

Instant

6 cards

Land

15 cards
MONEY CARDS·46 CARDS·$287.28
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Planeswalker

1 card

Creature

14 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

6 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 1 game changer — Brackets 1 and 2 allow none
  • Archetype of Imagination + Stormtide Leviathan: locks the table
  • Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
  • Incubation Druid + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
004119210310445186+
COLOR
U: 63 pipsG: 42 pipsC: 154 pips
TYPES
Land34
Nonbasic13
Basic21
Island15
Forest8
Creature30
Kraken5
Elf4
Leviathan4
Druid3
Merfolk3
Wizard3
Beast2
Shaman2
Bear1
Cat1
Centaur1
Dinosaur1
Elder1
Elemental1
Faerie1
Giant1
God1
Horror1
Human1
Hydra1
Jellyfish1
Octopus1
Plant1
Serpent1
Snake1
Party3
Enchantment15
Aura3
Centaur1
God1
Human1
Serpent1
Wizard1
Artifact10
Equipment1
Sorcery9
Instant6
Planeswalker2
Kiora2
Legends16
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
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