COMMANDER · DECK
Arixmethes
Bracket 4 · Optimized2020-04-02
DECK $
$381.02
MYTHIC
8
RARE
42
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
9 cardsInstant
6 cardsLand
15 cardsMONEY CARDS·46 CARDS·$287.28
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Planeswalker
1 cardCreature
14 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Island15
Forest8
Creature30
Kraken5
Elf4
Leviathan4
Druid3
Merfolk3
Wizard3
Beast2
Shaman2
Bear1
Cat1
Centaur1
Dinosaur1
Elder1
Elemental1
Faerie1
Giant1
God1
Horror1
Human1
Hydra1
Jellyfish1
Octopus1
Plant1
Serpent1
Snake1
Party3
Enchantment15
Aura3
Centaur1
God1
Human1
Serpent1
Wizard1
Artifact10
Equipment1
Sorcery9
Instant6
Planeswalker2
Kiora2
Legends16
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
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