COMMANDER · DECK
Phenix mill update
Bracket 4 · Optimized@Terrareaper
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$291.89
MYTHIC
3
RARE
25
UNCOMMON
33
COMMON
49
MAIN110 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
9 cardsInstant
18 cardsLand
19 cardsMONEY CARDS·32 CARDS·$212.85
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Creature
4 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
6 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island15
Swamp9
Cave1
Creature26
Wall7
Horror4
Wizard4
Human3
Shapeshifter2
Spirit2
Bird1
Construct1
Crab1
Eldrazi1
God1
Golem1
Illusion1
Leviathan1
Lhurgoyf1
Snake1
Zombie1
Party4
Instant18
Artifact17
Equipment3
Construct1
Golem1
Enchantment9
Aura1
Curse1
God1
Horror1
Sorcery9
Legends3
Historic20
LAND PROBABILITY
35 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.0%
TURN 550.4%
TURN 672.9%
TURN 786.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent