MetaMox
COMMANDER · DECK
2021-09-27
Marchesa, the Black Rose
DECK $
$148.08
MYTHIC
10
RARE
49
UNCOMMON
26
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

34 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

13 cards

Sorcery

9 cards

Instant

4 cards

Land

26 cards
MAYBE10 CARDS
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611521731049566+
COLOR
U: 9 pipsB: 54 pipsR: 19 pipsC: 130 pips
TYPES
Land36
Nonbasic23
Basic13
Swamp11
Mountain6
Island4
Creature35
Vampire29
Wizard7
Human5
Noble3
Assassin2
Knight2
Shaman2
Warrior2
Aetherborn1
Ally1
Cat1
Cleric1
Dragon1
Elk1
Soldier1
Outlaws2
Party10
Artifact14
Equipment5
Elk1
Sorcery9
Instant4
Enchantment2
Planeswalker1
Dihada1
Legends13
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Group
Color
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