COMMANDER · DECK
Cromat 9
Bracket 2 · CoreONLY 99 CARDSNO COMMANDER
DECK $
$432.83
MYTHIC
7
RARE
40
UNCOMMON
29
COMMON
24
MAIN99 CARDS
Creature
14 cardsEnchantment
17 cardsArtifact
17 cardsSorcery
10 cardsInstant
3 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·45 CARDS·$333.15
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Creature
6 cardsEnchantment
15 cardsArtifact
11 cardsSorcery
7 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- one extra-turn card — fine from Bracket 2 up
- Bloom Tender + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- Palinchron + Mana Reflection: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Palinchron + Mana Reflection — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
56 cards not in the pool
NOT IN THE POOL · 56
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Forest6
Island6
Lair5
Mountain4
Plains2
Swamp2
Artifact17
Equipment3
Enchantment17
Aura2
Creature14
Volver5
Wizard3
Druid2
Elf2
Human2
Angel1
Beast1
Eldrazi1
Illusion1
Party3
Sorcery10
Instant3
Legends7
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite blue manaInfinite mana creatures you control can produce
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
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