COMMANDER · DECK
Nin Team Copy
Bracket 4 · Optimized2016-04-10
133 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,001.55
MYTHIC
17
RARE
54
UNCOMMON
32
COMMON
31
MAIN133 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
4 cardsArtifact
19 cardsSorcery
18 cardsInstant
27 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·63 CARDS·$779.78
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Planeswalker
2 cardsCreature
18 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
6 cardsInstant
6 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Wizard10
Human8
Phyrexian5
Shapeshifter4
Goblin3
Myr3
Shaman3
Faerie2
Horror2
Illusion2
Spirit2
Avatar1
Chandra1
Construct1
Dragon1
Drake1
Lizard1
Praetor1
Sphinx1
Warrior1
Weird1
Wurm1
Party11
Artifact31
Equipment4
Phyrexian4
Myr3
Horror2
Shapeshifter2
Construct1
Wurm1
Land28
Nonbasic22
Basic6
Mountain6
Gate1
Instant27
Sorcery18
Enchantment4
Aura1
Planeswalker4
Chandra1
Daretti1
Human1
Ral1
Shaman1
Tezzeret1
Legends9
Historic40
LAND PROBABILITY
28 LANDS · 133 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 440.8%
TURN 574.2%
TURN 690.8%
TURN 797.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite sacrifice triggersInfinite untap of lands you control
Near-infinite damage to all players
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control