COMMANDER · DECK
Idemom
Bracket 4 · Optimized@Ninjahhhslayer · 2025-02-02
DECK $
$567.84
MYTHIC
12
RARE
26
UNCOMMON
24
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
10 cardsInstant
8 cardsLand
8 cardsMONEY CARDS·39 CARDS·$438.99
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Creature
15 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
5 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 mass land denial cards — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Mountain15
Swamp15
Creature22
Demon11
Vampire3
Glimmer2
Ogre2
Bird1
Devil1
Dog1
Elder1
Elemental1
God1
Hellion1
Horror1
Human1
Incarnation1
Knight1
Mercenary1
Noble1
Snake1
Warlock1
Warrior1
Outlaws2
Party1
Enchantment16
Aura2
Glimmer2
Dog1
God1
Snake1
Artifact10
Sorcery10
Instant8
Planeswalker1
Angrath1
Legends16
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain