MetaMox
COMMANDER · DECK

Sydri Fun 2

Bracket 4 · Optimized
2015-10-12
Sydri, Galvanic Genius
DECK $
$755.08
MYTHIC
13
RARE
53
UNCOMMON
19
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

3 cards

Artifact

35 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

5 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·55 CARDS·$590.46
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Planeswalker

1 cards

Creature

9 cards

Enchantment

2 cards

Artifact

24 cards

Sorcery

2 cards

Instant

4 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Voltaic Construct + Sydri, Galvanic Genius + Thran Dynamo: early two-card combo, for four mana or less
  • Voltaic Construct + Sydri, Galvanic Genius + Gilded Lotus: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Mindslaver + Academy Ruins: locks the table
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
20419293174105136+
COLOR
W: 13 pipsU: 24 pipsB: 7 pipsC: 209 pips
TYPES
Artifact53
Construct3
Equipment3
Sphinx3
Golem2
Human2
Phyrexian2
Angel1
Artificer1
Cleric1
Dragon1
Horror1
Insect1
Shaman1
Vedalken1
Wizard1
Land35
Nonbasic30
Basic5
Island6
Plains3
Swamp2
Creature19
Human5
Artificer3
Construct3
Sphinx3
Wizard3
Golem2
Phyrexian2
Vedalken2
Angel1
Cleric1
Dragon1
Eldrazi1
Horror1
Insect1
Rogue1
Outlaws1
Party5
Instant5
Enchantment4
Sorcery2
Eldrazi1
Planeswalker1
Tezzeret1
Legends9
Historic56
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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