COMMANDER · DECK
Copy of - Jotunheim
COMMAND1 CARD
Creature
1 cardMAIN89 CARDS
Creature
11 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
5 cardsInstant
12 cardsLand
28 cardsSIDEBOARD25 CARDS
Creature
13 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
2 cardsInstant
2 cardsMAYBE52 CARDS
Creature
31 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
1 cardInstant
6 cardsMONEY CARDS·77 CARDS·$512.48
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Creature
20 cardsEnchantment
13 cardsArtifact
20 cardsSorcery
5 cardsInstant
7 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island8
Mountain8
Plains8
Artifact15
Equipment6
Creature12
Giant10
Warrior3
Berserker2
Adventure1
Artificer1
Cleric1
Elemental1
Human1
Kor1
Wizard1
Party5
Instant12
Enchantment10
Aura2
Saga2
Sorcery6
Adventure1
Giant1
Legends7
Historic23
LAND PROBABILITY
37 LANDS · 89 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.1%
TURN 530.5%
TURN 651.3%
TURN 768.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 4
mass land denial
- Destroy all permanents each turn
- Lock
- Mass Land Denial
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite lifegain
- Infinite lifegain triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to all players
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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