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COMMANDER · DECK

Tasigur The Reanimator

Bracket 4 · Optimized
2016-07-14
ONLY 99 CARDSNO COMMANDER
DECK $
$1,510.28
MYTHIC
19
RARE
53
UNCOMMON
20
COMMON
8
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

2 cards

Sorcery

13 cards

Instant

12 cards

Land

32 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·65 CARDS·$1,197.26
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Creature

24 cards

Enchantment

6 cards

Artifact

2 cards

Sorcery

10 cards

Instant

8 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00811521436475166+
COLOR
U: 24 pipsB: 28.5 pipsG: 39.5 pipsC: 166 pips
TYPES
Creature34
Shaman5
Eldrazi4
Elf4
Phyrexian4
Wizard4
Zombie4
Human3
Praetor3
Snake2
Beast1
Bird1
Dryad1
Elemental1
Elephant1
Faerie1
Forest1
Frog1
Gargoyle1
Horror1
Illusion1
Jace1
Leviathan1
Nissa1
Plant1
Scout1
Shapeshifter1
Skeleton1
Spirit1
Treefolk1
Troll1
Warrior1
Party5
Land33
Nonbasic30
Basic3
Forest4
Island4
Swamp4
Dryad1
Sorcery13
Instant12
Enchantment6
Aura2
Artifact3
Gargoyle1
Planeswalker2
Elf1
Human1
Jace1
Nissa1
Scout1
Wizard1
Legends12
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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