MetaMox
COMMANDER · DECK

Built From Scratch

Bracket 4 · Optimized
2015-03-20
105 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$975.37
MYTHIC
17
RARE
39
UNCOMMON
21
COMMON
29
MAIN105 CARDS

Planeswalker

1 cards

Creature

28 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

31 cards
NAMECOSTPRICE

Sorcery

7 cards

Instant

1 cards
NAMECOSTPRICE

Land

16 cards
SIDEBOARD1 CARD

Planeswalker

1 cards
MONEY CARDS·52 CARDS·$767.58
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Planeswalker

2 cards

Creature

14 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

20 cards

Sorcery

6 cards

Instant

1 cards
NAMECOSTPRICE

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • Prototype Portal + Ugin's Nexus + Krark-Clan Ironworks: infinite extra turns
  • and 4 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10817212312485226+
COLOR
R: 28 pipsC: 283 pips
TYPES
Artifact53
Construct7
Golem5
Myr3
Equipment2
Phyrexian2
Bird1
Dragon1
Gnome1
Scarecrow1
Thopter1
Wurm1
Land35
Nonbasic15
Basic20
Mountain20
Urza's3
Mine1
Power-plant1
Tower1
Creature29
Construct7
Golem5
Dragon3
Myr3
Artificer2
Goblin2
Human2
Phyrexian2
Bird1
Eldrazi1
Gnome1
Incarnation1
Ogre1
Scarecrow1
Shaman1
Spirit1
Thopter1
Warrior1
Wurm1
Party1
Sorcery7
Eldrazi1
Enchantment1
Instant1
Planeswalker1
Ugin1
Legends8
Historic58
LAND PROBABILITY
35 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.1%
TURN 669.8%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite creature tokens
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce
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