MetaMox
COMMANDER · DECK
2021-02-22
Ghen, Arcanum Weaver
DECK $
$1,038.33
MYTHIC
16
RARE
47
UNCOMMON
13
COMMON
24
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

6 cards

Enchantment

23 cards

Artifact

12 cards

Sorcery

13 cards

Instant

8 cards

Land

24 cards
MONEY CARDS·62 CARDS·$820.58
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Planeswalker

1 card

Creature

4 cards

Enchantment

15 cards

Artifact

7 cards

Sorcery

9 cards

Instant

6 cards

Land

20 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
101411221037495106+
COLOR
W: 33 pipsB: 43 pipsR: 5 pipsC: 132 pips
TYPES
Land36
Nonbasic21
Basic15
Swamp17
Mountain5
Plains4
Enchantment24
Aura4
Curse1
Lamia1
Snake1
Sorcery13
Artifact12
Instant8
Creature7
Human2
Phyrexian2
Cleric1
Demon1
Horror1
Imp1
Lamia1
Minion1
Plant1
Rebel1
Snake1
Wizard1
Party2
Planeswalker1
Gideon1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinite self-discard triggers
  • Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Group
Color
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