COMMANDER · DECK
Vish Kal
Bracket 3 · Upgraded@BladeofObzedat · 2013-05-09
ONLY 99 CARDSNO COMMANDER
DECK $
$713.57
MYTHIC
10
RARE
35
UNCOMMON
30
COMMON
25
MAIN99 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
15 cardsInstant
9 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$555.73
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Creature
10 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Swamp10
Plains9
Gate1
Creature21
Horror5
Human4
Nightmare4
Vampire4
Wizard3
Angel2
Cleric2
Monk2
Dragon1
Elephant1
Giant1
Minion1
Phyrexian1
Praetor1
Rhino1
Spirit1
Warrior1
Zombie1
Party6
Sorcery15
Artifact10
Equipment2
Instant9
Enchantment8
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Near-infinite lifeloss
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite sacrifice triggersInfinite scry 1Infinite death triggersInfinite ETB
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Infinite -1/-1 to any number of target creaturesInfinite death triggersInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain