COMMANDER · DECK
Diabolic Temptation
Bracket 3 · Upgraded@ancientwombat · 2025-02-01
DECK $
$253.88
MYTHIC
5
RARE
36
UNCOMMON
18
COMMON
41
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
14 cardsInstant
7 cardsLand
4 cardsMONEY CARDS·44 CARDS·$188.19
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Creature
14 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
8 cardsInstant
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land36
Nonbasic3
Basic33
Swamp34
Creature21
Vampire6
Demon4
Cleric3
Phyrexian3
Horror2
Spirit2
Aetherborn1
C'tan1
Construct1
Glimmer1
Human1
Plant1
Rogue1
Shade1
Snake1
Wall1
Wurm1
Zombie1
Outlaws1
Party4
Artifact14
Equipment2
Construct1
Horror1
Phyrexian1
Sorcery14
Enchantment12
Aura2
Glimmer1
Room1
Saga1
Snake1
Instant7
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss for target opponentTarget opponent loses the game
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