MetaMox
COMMANDER · DECK

The Gitrog Monster [EDH]

Bracket 3 · Upgraded
@ilZoppe
The Gitrog Monster
DECK $
$508.93
MYTHIC
11
RARE
44
UNCOMMON
23
COMMON
43
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

11 cards

Instant

4 cards

Land

27 cards
MONEY CARDS·61 CARDS·$385.56
Sign in to save your threshold.

Planeswalker

1 card

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
1061132173749566+
COLOR
B: 26 pipsG: 48 pipsC: 122 pips
TYPES
Land40
Nonbasic25
Basic15
Forest11
Swamp4
Desert2
Creature33
Elemental5
Human5
Elf4
Beast3
Druid3
Snake3
Imp2
Insect2
Shaman2
Zombie2
Assassin1
Avatar1
Cleric1
Demon1
Dinosaur1
Dog1
Dryad1
Frog1
Horror1
Hydra1
Lizard1
Monk1
Noble1
Nymph1
Phyrexian1
Praetor1
Scout1
Skeleton1
Treefolk1
Troll1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery11
Artifact7
Equipment2
Beast1
Enchantment6
Aura1
Case1
Dryad1
Nymph1
Room1
Instant4
Planeswalker1
Nissa1
Legends11
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Group
Color
View
Comments · 0
No comments yet.