MetaMox
COMMANDER · DECK
@LeBiggieMac · 2026-09-16
Homer, the Hermit
ILLEGAL: 2 CARDS
DECK $
$683.84
MYTHIC
14
RARE
41
UNCOMMON
22
COMMON
22
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

11 cards

Instant

10 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·57 CARDS·$538.30
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Creature

17 cards

Enchantment

3 cards

Artifact

8 cards

Sorcery

6 cards

Instant

6 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811621531042586+
COLOR
U: 23 pipsB: 11 pipsG: 41 pipsC: 114 pips
TYPES
Land40
Nonbasic31
Basic9
Forest7
Island7
Swamp7
Saga1
Urza's1
Creature27
Crab5
Human5
Elemental3
Elf3
Advisor2
Avatar2
Druid2
Horror2
Insect2
Scout2
Shapeshifter2
Snake2
Cleric1
Demon1
Detective1
Golem1
Illusion1
Lobster1
Merfolk1
Monk1
Noble1
Ooze1
Rogue1
Serpent1
Shaman1
Villain1
Wizard1
Changeling1
Outlaws1
Party3
Instant12
Sorcery11
Artifact10
Golem1
Enchantment4
Saga1
Urza's1
Legends13
Historic24
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Group
Color
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