COMMANDER · DECK
GWB Enchants
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
33 cardsArtifact
3 cardsSorcery
6 cardsInstant
2 cardsLand
16 cardsMONEY CARDS·23 CARDS·$56.49
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Creature
5 cardsEnchantment
13 cardsArtifact
2 cardsInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura21
Archon1
Curse1
Griffin1
Human1
Nymph1
Land37
Nonbasic14
Basic23
Plains19
Forest4
Creature19
Human7
Archon3
Shaman3
Cat2
Soldier2
Advisor1
Centaur1
Cleric1
Druid1
Elemental1
Elf1
Giant1
Griffin1
Knight1
Merfolk1
Nymph1
Wizard1
Party2
Sorcery6
Artifact3
Equipment1
Instant2
Legends6
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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