COMMANDER · DECK
cinder wind
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
10 cardsInstant
17 cardsLand
5 cardsMONEY CARDS·12 CARDS·$25.18
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Creature
4 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Island17
Mountain17
Creature25
Wizard25
Human11
Dragon3
Goblin2
Merfolk2
Bird1
Efreet1
Faerie1
Giant1
Minotaur1
Pirate1
Siren1
Sorcerer1
Vedalken1
Outlaws1
Party25
Instant17
Sorcery10
Artifact9
Enchantment3
Legends9
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
Comments · 0
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