COMMANDER · DECK
BEEFy
Bracket 3 · Upgraded@Meechiee · 2025-03-09
DECK $
$841.14
MYTHIC
18
RARE
27
UNCOMMON
11
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
14 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·50 CARDS·$666.22
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Planeswalker
2 cardsCreature
15 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
9 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic3
Basic33
Forest33
Druid1
Elf1
Creature24
Druid5
Elf5
Elemental3
God3
Human3
Shaman3
Snake2
Spirit2
Bear1
Cat1
Construct1
Dryad1
Goat1
Hydra1
Monk1
Phyrexian1
Praetor1
Scout1
Artifact14
Equipment4
Construct1
Sorcery14
Adventure1
Arcane1
Enchantment10
Aura2
God2
Adventure1
Instant5
Planeswalker2
Nissa2
Legends15
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana