MetaMox
COMMANDER · DECK

Prowess Through Devotion

Bracket 4 · Optimized
2016-10-26
Eight-and-a-Half-Tails
DECK $
$1,000.50
MYTHIC
14
RARE
36
UNCOMMON
11
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

10 cards

Creature

15 cards

Enchantment

22 cards

Artifact

15 cards

Sorcery

5 cards

Instant

3 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 mass land denial cards — only Bracket 4 allows it
  • Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • Inviolability + Pariah's Shield: locks the table
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001211721831049546+
COLOR
W: 76 pipsC: 133 pips
TYPES
Land29
Nonbasic4
Basic25
Plains25
Enchantment23
Aura13
Fox1
Monk1
Artifact17
Equipment9
Construct1
Fox1
Creature16
Fox15
Cleric6
Samurai4
Wizard2
Construct1
Monk1
Party8
Planeswalker10
Ajani3
Elspeth3
Gideon3
Nahiri1
Sorcery5
Instant3
Legends17
Historic34
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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