COMMANDER · DECK
Zellix Combo Mill
Bracket 4 · Optimized@erdenet · 2025-03-17
DECK $
$1,340.78
MYTHIC
12
RARE
39
UNCOMMON
29
COMMON
20
COMMAND2 CARDS
Creature
1 cardEnchantment
1 cardMAIN98 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
13 cardsInstant
11 cardsLand
25 cardsMONEY CARDS·67 CARDS·$1,062.81
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Planeswalker
2 cardsCreature
12 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Cephalid Illusionist + Shuko: early two-card combo, for four mana or less, pieces included
- Cephalid Illusionist + Lightning Greaves: early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Cephalid Illusionist + Shuko — Bracket 4, early two-card combo, for four mana or less, pieces included
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Mesmeric Orb — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 28 cards not in the pool
BANNED · 3
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Island8
Swamp8
Saga1
Urza's1
Creature19
Human7
Wizard7
Horror5
Advisor2
Crab2
Bird1
Dauthi1
Illusion1
Knight1
Kraken1
Merfolk1
Octopus1
Pirate1
Rogue1
Slug1
Spirit1
Outlaws2
Party8
Sorcery14
Artifact13
Equipment3
Instant13
Enchantment8
Background1
Saga1
Urza's1
Planeswalker2
Ashiok1
Jace1
Legends13
Historic27
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
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