MetaMox
COMMANDER · DECK

Korvold

Bracket 3 · Upgraded
2020-04-11
Korvold, Fae-Cursed King
DECK $
$529.82
MYTHIC
8
RARE
42
UNCOMMON
23
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

3 cards

Sorcery

16 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
MAYBE6 CARDS

Creature

1 card

Enchantment

1 card

Sorcery

1 card
NAMECOSTPRICE

Land

3 cards
MONEY CARDS·54 CARDS·$405.78
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Creature

18 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

8 cards

Instant

3 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Maze of Ith + Krosan Restorer: early arguably two-card combo, for four mana or less, pieces included
  • Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove: locks the table
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
1012192153746586+
COLOR
B: 23 pipsR: 11 pipsG: 49 pipsC: 103 pips
TYPES
Land41
Nonbasic28
Basic13
Forest12
Mountain6
Swamp6
Desert2
Aura1
Dryad1
Creature29
Human6
Druid4
Elf4
Shaman4
Elemental3
Avatar2
Dinosaur2
Dryad2
Snake2
Ally1
Carrier1
Centaur1
Cleric1
Demon1
Dragon1
Forest1
Frog1
Horror1
Hydra1
Knight1
Merfolk1
Noble1
Nymph1
Ooze1
Orc1
Phyrexian1
Scout1
Warrior1
Wizard1
Party3
Sorcery16
Enchantment9
Aura2
Centaur1
Dryad1
Nymph1
Saga1
Instant6
Artifact3
Legends7
Historic11
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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