MetaMox
COMMANDER · DECK
@mombawamba
NO COMMANDER
DECK $
$295.68
MYTHIC
8
RARE
59
UNCOMMON
42
COMMON
40
POTENTIAL COMMANDERS2 OPTIONS
MAIN100 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

9 cards

Sorcery

15 cards

Instant

11 cards

Land

28 cards
MAYBE49 CARDS

Creature

21 cards

Enchantment

1 cards

Sorcery

13 cards

Instant

7 cards

Land

7 cards
MONEY CARDS·53 CARDS·$209.50
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Creature

19 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

11 cards

Instant

11 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
0091212133647576+
COLOR
W: 29 pipsB: 37 pipsR: 11 pipsC: 123 pips
TYPES
Land37
Nonbasic28
Basic9
Swamp8
Plains6
Mountain5
Aura1
Djinn1
Human1
Monk1
Warlock1
Creature27
Human9
Angel3
Demon3
Warrior3
Dog2
Warlock2
Archon1
Assassin1
Beast1
Cat1
Cleric1
Clown1
Djinn1
Dragon1
Giant1
Goblin1
Golem1
Mercenary1
Monk1
Noble1
Rogue1
Scout1
Shaman1
Spirit1
Vampire1
Wall1
Zombie1
Outlaws5
Party5
Sorcery16
Instant13
Arcane1
Artifact10
Golem1
Enchantment5
Aura2
Dog1
Legends7
Historic17
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggers
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
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