COMMANDER · DECK
Merfolk Madness
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
12 cardsLand
9 cardsMONEY CARDS·5 CARDS·$26.07
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Creature
1 cardArtifact
2 cardsSorcery
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Forest15
Island15
Desert1
Creature32
Merfolk28
Shaman7
Wizard7
Warrior6
Scout4
Adventure1
Ally1
Druid1
Elemental1
Kraken1
Leviathan1
Rogue1
Soldier1
Spirit1
Outlaws1
Party14
Instant12
Arcane3
Artifact8
Equipment1
Enchantment7
Aura4
Sorcery5
Adventure1
Merfolk1
Wizard1
Legends7
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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