COMMANDER · DECK
What A Horrible 1
Bracket 4 · Optimized2016-06-22
ONLY 99 CARDSNO COMMANDER
DECK $
$313.45
MYTHIC
7
RARE
20
UNCOMMON
30
COMMON
43
MAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
14 cardsInstant
12 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·30 CARDS·$232.14
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Creature
9 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 41 cards not in the pool
BANNED · 1
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land40
Nonbasic21
Basic19
Forest10
Swamp9
Creature27
Elf6
Druid4
Human4
Shaman4
Elemental3
Imp3
Phyrexian2
Zombie2
Beast1
Centaur1
Dog1
Elephant1
Incarnation1
Nissa1
Plant1
Praetor1
Satyr1
Scout1
Skeleton1
Snake1
Spider1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery14
Arcane1
Instant12
Enchantment5
Aura1
Spider1
Artifact2
Equipment1
Planeswalker1
Elf1
Nissa1
Scout1
Legends4
Historic6
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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