COMMANDER · DECK
Nath Wip 2
Bracket 4 · Optimized2016-06-25
ONLY 99 CARDSNO COMMANDER
DECK $
$327.49
MYTHIC
10
RARE
30
UNCOMMON
25
COMMON
35
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
26 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
16 cardsInstant
2 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·42 CARDS·$246.65
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Planeswalker
4 cardsCreature
16 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Nath of the Gilt-Leaf + Sadistic Hypnotist: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Nath of the Gilt-Leaf + Sadistic Hypnotist — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
CURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Forest11
Swamp10
Gate1
Creature26
Elf17
Druid5
Shaman4
Warrior4
Elemental3
Human3
Wizard2
Zombie2
Archer1
Bird1
Minion1
Phyrexian1
Plant1
Rebel1
Spellshaper1
Vampire1
Party6
Sorcery16
Elf1
Enchantment9
Aura1
Elf1
Planeswalker4
Freyalise1
Garruk1
Liliana1
Nissa1
Artifact3
Book2
Instant2
Legends10
Historic12
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableOpponents can only have cards in hand when it isn't your turnLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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