COMMANDER · DECK
Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
3 cardsArtifact
24 cardsSorcery
10 cardsInstant
4 cardsLand
17 cardsMONEY CARDS·33 CARDS·$489.09
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Creature
8 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
2 cardsInstant
2 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Swamp13
Plains12
Mountain5
Artifact24
Equipment13
Creature22
Knight19
Human16
Adventure4
Zombie2
Advisor1
Cat1
Dwarf1
Giant1
Vampire1
Warrior1
Wizard1
Party2
Sorcery13
Adventure3
Human3
Knight3
Instant5
Adventure1
Knight1
Zombie1
Enchantment3
Legends10
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
Comments · 0
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