MetaMox
COMMANDER · DECK

Rhys Elf Synergy

Bracket 3 · Upgraded
209 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$619.22
MYTHIC
7
RARE
63
UNCOMMON
53
COMMON
87
POTENTIAL COMMANDERS2 OPTIONS

Creature

2 cards
MAIN209 CARDS

Planeswalker

2 cards

Creature

90 cards
NAMECOSTPRICE

Enchantment

26 cards

Artifact

18 cards

Sorcery

16 cards

Instant

18 cards

Land

11 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·71 CARDS·$461.24
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

14 cards

Sorcery

5 cards

Instant

6 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Elvish Archdruid: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Viridian Joiner: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Elvish Archdruid: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10251332543304175106+
COLOR
W: 36 pipsG: 173 pipsC: 314 pips
TYPES
Creature90
Elf81
Warrior21
Shaman17
Druid16
Archer8
Scout7
Knight4
Phyrexian4
Cleric3
Spirit3
Human2
Ranger2
Rhino2
Soldier2
Avatar1
Cat1
Insect1
Rogue1
Wizard1
Outlaws1
Party26
Land39
Nonbasic10
Basic29
Forest23
Plains6
Enchantment26
Aura7
Artifact18
Equipment3
Instant18
Elf1
Sorcery16
Elf2
Planeswalker2
Garruk1
Nissa1
Legends11
Historic28
LAND PROBABILITY
39 LANDS · 209 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 445.3%
TURN 578.3%
TURN 692.9%
TURN 798.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Infinitely large creature until end of turnInfinite green manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Group
Color
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