COMMANDER · DECK
Melek Draw
Bracket 4 · Optimized2016-01-28
ONLY 99 CARDSNO COMMANDER
DECK $
$233.21
MYTHIC
4
RARE
31
UNCOMMON
13
COMMON
51
MAIN99 CARDS
Creature
16 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
17 cardsInstant
28 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·23 CARDS·$167.07
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Creature
5 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
4 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Teferi, Mage of Zhalfir + Omen Machine: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
- Teferi, Mage of Zhalfir + Omen Machine — Bracket 4, mass land denial
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land30
Nonbasic5
Basic25
Island22
Mountain5
Instant28
Arcane1
Sorcery17
Creature16
Wizard4
Human3
Merfolk3
Sphinx2
Warrior2
Cleric1
Djinn1
God1
Illusion1
Phyrexian1
Spirit1
Thopter1
Wall1
Whale1
Party7
Artifact7
Thopter1
Enchantment3
God1
Legends3
Historic10
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control