COMMANDER · DECK
Skullbriar, the Walking Grave
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
11 cardsInstant
15 cardsLand
16 cardsMONEY CARDS·33 CARDS·$195.17
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Creature
7 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
3 cardsInstant
5 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic14
Basic18
Forest14
Swamp6
Creature22
Human5
Elemental3
Spirit3
Druid2
Fungus2
Snake2
Warrior2
Beast1
Cleric1
Construct1
Dinosaur1
Elf1
Horror1
Horse1
Hydra1
Incarnation1
Insect1
Nightmare1
Phyrexian1
Shaman1
Vampire1
Warlock1
Zombie1
Outlaws1
Party3
Instant15
Artifact11
Equipment5
Construct1
Sorcery11
Arcane1
Enchantment10
Aura5
Legends8
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
Comments · 0
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