MetaMox
COMMANDER · DECK
2020-09-05
DECK $
$544.80
MYTHIC
7
RARE
41
UNCOMMON
14
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

16 cards

Enchantment

19 cards

Artifact

14 cards

Sorcery

5 cards

Instant

8 cards

Land

5 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
005112217311485106+
COLOR
W: 42.5 pipsB: 44.5 pipsC: 143 pips
TYPES
Land36
Nonbasic3
Basic33
Plains17
Swamp16
Enchantment20
God1
Creature17
Vampire4
Human2
Monk2
Noble2
Spirit2
Advisor1
Ally1
Angel1
Avatar1
Bird1
Cat1
Dragon1
God1
Golem1
Horror1
Horse1
Minion1
Phyrexian1
Rhino1
Shaman1
Soldier1
Warrior1
Wizard1
Party2
Artifact16
Angel1
Golem1
Instant8
Sorcery5
Planeswalker1
Gideon1
Legends6
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • You are unable to lose the game due to damage or lifeloss
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinite self-discard triggers
  • Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw
  • Near-infinite draw triggers
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Group
Color
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