COMMANDER · DECK
Flying Dutchman
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
44 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
9 cardsInstant
5 cardsLand
12 cardsMONEY CARDS·15 CARDS·$59.33
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Creature
9 cardsEnchantment
2 cardsSorcery
2 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature45
Zombie10
Human8
Wizard5
Rat4
Cleric3
Elf3
Rogue3
Spirit3
Bird2
Imp2
Insect2
Merfolk2
Shaman2
Warrior2
Zubera2
Bat1
Berserker1
Devil1
Faerie1
Guest1
Horror1
Jackal1
Scout1
Sliver1
Snake1
Specter1
Spellshaper1
Troll1
Vampire1
Vedalken1
Wolf1
Wraith1
Outlaws3
Party13
Land34
Nonbasic10
Basic24
Island13
Swamp13
Sorcery9
Enchantment5
Aura4
Instant5
Artifact3
Insect1
Legends1
Historic4
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
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