COMMANDER · DECK
Inherited deck - Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
25 cardsArtifact
13 cardsSorcery
7 cardsInstant
13 cardsLand
31 cardsMONEY CARDS·58 CARDS·$1,309.51
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Planeswalker
1 cardCreature
3 cardsEnchantment
16 cardsArtifact
8 cardsSorcery
5 cardsInstant
9 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Plains7
Swamp5
Island4
Enchantment25
Aura5
Faerie1
Artifact13
Equipment2
Instant13
Sorcery7
Creature3
Wizard3
Human2
Faerie1
Party3
Planeswalker1
Jace1
Legends4
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Players skip their untap steps
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 32 cards not in the pool
BANNED · 3
NOT IN THE POOL · 32
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