COMMANDER · DECK
Stitching the Wind
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
2 cardsInstant
16 cardsLand
12 cardsMONEY CARDS·34 CARDS·$284.34
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Creature
9 cardsEnchantment
1 cardArtifact
10 cardsSorcery
1 cardInstant
8 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island26
Creature24
Wizard7
Eldrazi5
Human5
Zombie4
Cleric2
Shapeshifter2
Avatar1
Giant1
God1
Golem1
Horror1
Incarnation1
Jace1
Leviathan1
Octopus1
Snake1
Party9
Artifact20
Equipment4
Golem1
Leviathan1
Instant16
Enchantment6
Aura1
God1
Human1
Wizard1
Sorcery2
Planeswalker1
Human1
Jace1
Wizard1
Legends10
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 33 cards not in the pool
BANNED · 1
NOT IN THE POOL · 33
Comments · 0
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